Daily Design: Day 80

Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on three randomly generated words. Today, they are;

Puzzle, Spreading and Ate.

As such, the game I’ve designed today is…

In a Jam


In a Jam is a singleplayer physics-puzzle game in which the player has to spread jam on every piece of toast in the level.

To do this, the player selects where to place the toaster and sets how far it should launch the toast once done. From there, the goal is to launch the toast through a jar of jam and then on to every other piece of toast in the level.

As a physics game, it’s important to manipulate the environment in order to succeed. Examples include knocking a jar of jam onto another piece of toast, activating a second toaster inside the level by hitting it with the initial toast or something more outlandish, like starting a fire to turn some regular bread into toast (which then becomes spreadable).

It’s a relatively simple and casual-friendly game best suited for mobile development, and has a lot in common with successful games like Angry Birds and Cut the Rope. As such I’m not sure if it could really find commercial success; this kind of game has been done in ways that are similar enough to make it hard to stand out.

While it’s different in execution (placing and launching toast then letting physics take over) it’s not significantly different from Cut the Rope mechanically.

That’s it! Thanks for reading. I’ll be back tomorrow with another quick game concept.



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