Daily Design: Day 78
Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on three randomly generated words. Today, they are;
Growth, External and Picking.
As such, the game I’ve designed today is…
Cold Weeding is a simple game designed to be running near-constantly on phones and desktops. Basically, it’s a kind of gardening simulator, only (and strangely) unlike other gardening games, this has an actual focus on gardening.
Where games like Harvest Moon and more recently Stardew Valley do allow the player to grow and harvest crops, Cold Weeding would focus entirely on the gardening aspect alone.
The player begins with a single seed and a small, crappy, dirty and cluttered garden. Clutter can be removed by dragging and dropping each piece into a bin, then dirt can be dug out by using the shovel.
Once there’s a hole, players can plant the seed. From here they have to care for and maintain it – water it every day, remove clutter that happens to fall on it, bugs that want to eat it, etc. Eventually the plant will grow big enough to harvest, where it can be sold.
The money earned from selling can be used to buy new seeds and repeat the process. It can also be used to upgrade tools and improve the size of the garden itself, with very high-level upgrades being things like sprinklers that water plants automatically or bug-repellents.
A simple game, then, though it could well be extremely addictive. There’s something immensely satisfying about growing something of your own, whether in a game or in reality, and a game that captures that feeling seems a perfect fit for the modern smartphone audience.
That’s it! Thanks for reading. I’ll be back tomorrow with another quick game concept.