Daily Design: Day 76

Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on three randomly generated words. Today, they are;

Anger, Dial and Hunting. 

As such, the game I’ve designed today is…

Cell Block


Cell Block is an asymmetrical cooperative multiplayer stealth game.

One player is the “Operator”, who can float freely around the environment in full-3D (and in first person). It’s their job to guide the other player – the “Agent” – to safety via voice communication.

The Agent’s job is simply to arrive at a certain point without dying. The problem is that they’re being hunted by invisible creatures that can kill them easily. On top of that, they’re also in first-person, so they don’t get a great view of the environment.

The Operator can see the creatures, and has to guide the Agent to safety by telling them where to move, when it’s safe, etc.

Straightforward stuff, but if you’ve seen The Matrix, you probably remember an early scene where Morpheus is guiding Neo out of an office building via phone – and it was awesome. If you haven’t seen The Matrix, I have no words for you. Please get off my blog.

That’s it! Dead simple, but I think it’d be a lot of fun, assuming that the art catered to easy directions (heavily contrasted colours and obvious landmarks, for example). Thanks for reading! I’ll be back again tomorrow with another simple game concept. 



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