Daily Design: Day 73

Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on three randomly generated words. Today, they are;

Sudden, Positive and Fake.

As such, the game I’ve designed today is…

Quality Insurance


Quality Insurance is a game about making it big through insurance fraud.

Players take the role of a customisable protagonist of any gender, who stands atop a bridge and chooses the best time to jump into oncoming traffic. All the player has to do is press a button when they feel it’ll have the best effect.

The more that players manage to damage their character, the more money they’ll earn, which can be spent to unlock new customisation options and levels.

Once hit by a vehicle, over-the-top physics take hold and the player character bounces around wildly between cars. Hitting emergency service vehicles adds more money, and combos can be built by not hitting the ground for as long as possible.

You may not be picturing it this way, but I imagined it as a kind of “catapult” game, like Toss the Turtle or to a lesser extent Angry Birds. It’s a sidescrolling 2D game in which the action moves left-to-right.

Abilities and upgrades can also be earned that add a bit of a skill ceiling while keeping the gameplay loop simple. Upgrades range from the simple (passive increased earnings) to the more complex, such as pressing again to launch mid-level.

Not exactly a brand new concept for fans of catapult games and Saints Row, but it’s a concept I think combines existing ideas in an interesting and fun way.

That’s it! Thanks for reading. I’ll be back again tomorrow with another quick game concept.


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