Daily Design: Day 68

Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on three randomly generated words. Today, they are;

Ceremony, Tank and Qualifier.

As such, the game I’ve designed today is…

Tank Trials

Firing_M1A1_tank_in_Djibouti.jpg

Tank Trials is a small game designed to be played cooperatively with a stranger.

At the outset, the player is about to begin their final examination to test whether or not they’ve mastered the ability to work with a crew and pilot a tank efficiently. Unfortunately, your protagonist forgot to study – ever. This means that they have absolutely no idea what they’re doing.

The game begins immediately in the middle of an exam, where you pilot a tank along with one other player. You’re not told if you’re the gunner or the driver, and neither player is told the controls – or, more specifically, not how the controls exactly work. While both players are told the buttons they need to use, they don’t know how to make use of them (I sure hope that makes more sense to read than it did to type).

The idea of the game is to be simple, short and chaotic fun. While you’re given a set of objectives to complete the exam, they should be very hard to accomplish when neither of you know how to play. For example, the sensitivity on the gun is dialed to 11, so shots tend to go wildly off target, at least at first. There’re plenty of destructible buildings unrelated to the exam around, and the commander yells more and more as you begin to cause serious collateral.

Similarly, there’s plenty to run over as the driver, and loads of areas you can fall off to fail the exam. If the exam is failed, players restart at the press of a button, but may have randomly switched roles.

That’s it! Short and (hopefully) sweet today, because the Division is out, and I need to get back to playing an ungodly amount of it. I’ll be back tomorrow with another quick game concept.

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