Daily Design: Day 67
Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on three randomly generated words. Today, they are;
Branch, Electric and Literature.
As such, the game I’ve designed today is…
Futile Resistance is a single-player “choose-your-own” adventure style of game, in which the main character is an author who’s been captured and forced to write their book to their captor’s liking.
Obviously inspired by Misery, Futile Resistance has the protagonist hooked to an electroshock machine which will electrocute them if they continue to fail to live up to their captor’s expectations.
The game flips between the viewpoint of the author and their characters in the story. Mechanically speaking, the game often plays like most recent Telltale games, such as The Walking Dead and The Wolf Among Us.
At key points throughout the story, the player will need to make decisions that influence the outcome of their novel. While the ultimate goal is to escape, writing the book is the only way to stay alive until you can.
Each section of the game is broken down into “chapters” and “days”. Each morning, the protagonist wakes up and writes a single chapter throughout the day before going back to bed. Decisions made throughout the story will influence the chapter that’s written, and if your captor’s don’t enjoy it, you can go back and replay old chapters to change the outcome. All unlocked chapters can be played at any time, and all are displayed on a kind of unlockable “grid” that shows unlocked and locked chapters. It’s very similar to the one found in Virtue’s Last Reward, pictured below.
As such, the game is essentially a regular Telltale game built for completionists. The “true ending” can be discovered by unlocking every chapter possibility, then making a series of decisions in the “real world” as the author.
The tension is dialed to 11 here, because these decisions can’t be reversed like the ones in the book can. As such, the “true ending” can actually differ wildly, and choices make a real impact on the narrative in the last few moments.
That’s it! Thanks for reading. I’ll be back tomorrow with another basic game concept.