Daily Design: Day 64

Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on three randomly generated words. Today, they are;

Replacing, Observer and Classic.

As such, the game I’ve designed today is…

Brush With the Law


Ceci N’est Pas Une Jeu

Brush With the Law is a game a multiplayer game about observation and deception.

Players alternate between the role of “Artist” and “Critic”, taking one turn as each and then switching until a winner is declared (starting are roles are decided at random). A player wins when they reach thirty points.

The game is fairly straightforward -the Artist alters a classic piece of art, and the Critic tries to spot what’s changed (without a comparison image).

As the Artist, players aren’t given full freedom to edit the image, as they would with Photoshop or something similar. Instead, they’re given two options – prefabs, and alteration. Prefabs are a series of premade images that can be dropped into a scene, and are typically much harder to disguise, though it’s not impossible. The second option, alteration, allows the Artist to manipulate the existing image in typical ways, such as warping, pulling, scaling, etc. For the alteration to work, the Artist must manipulate a specific minimum – alteration can’t be too subtle, or it’s voided. The more differences the Artist sneaks through, the more points they’re rewarded, with prefabs being worth the most and alterations granting rewards based on the level of manipulation used.

Critics have the job of spotting these differences and selecting them with their mouse (clicking anywhere on a manipulated part of the image is enough). Critics are rewarded points for every image selected, with more subtle changes being worth more points. Critics have a time limit of 30 seconds, and the timer won’t end early if they find all the differences.

As a twist, Artists also have the option to use unaltered art, though it only grants 5 points if the critic doesn’t notice (which is relatively small compared to a well-altered painting). The Critic can click the “Genuine” button to stamp the painting as genuine. If they’re correct, they’ll gain 10 points – if they’re wrong, they’ll lose 10 (and the Artist will gain 5).

After each round players will swap roles and begin again until a winner is declared.

That’s it! Thanks for reading. I’ll be back again tomorrow with another simple game concept. 


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