Daily Design: Day 63

Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on three randomly generated words. Today, they are;

Flaw, Action and Bomb.

As such, the game I’ve designed today is…

Having a Blast


Having a Blast is a competitive multiplayer action game in which all players are exclusively armed with different kinds of grenades.

Where most competitive shooter communities tend to look down on those who “spam” grenades (or did, before all modern games nerfed them into the dirt), the focus here is entirely on the different ways grenades can be utilised, because they’re a great and interesting video game weapon.

Grenades are notable because they’re an indirect form of combat. Cover doesn’t mean much when the enemy can attack from above or around corners, and the whole dynamic of your environment changes accordingly – as would the level design, to accommodate tricky and useful throws.

Fragmentation (normal) grenades aren’t the only kind, however. There are all kinds, from the typical “flash bangs” – used to blind and disorient enemies – and smoke grenades to more unusual kinds, such as tesla bombs which arc electricity through every player within a short distance of each other.

Because it’s such a mechanically light game, I imagine it would work best if kept simple and small. Probably even free, as increasing the scope would likely detract from the fun simplicity.

That’s it! Thanks for reading. I’ll be back tomorrow with another simple game concept. 


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