Daily Design: Day 62

Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on three randomly generated words. Today, they are;

Honour, Searching and Solving.

As such, the game I’ve designed today is…

Good Knight


Good Knight is a single-player adventure game in which the hero is tracking down a legendary sword (no cliches here!).

The twist on this formula is that Good Knight is not only open-world, but that the sword can be found immediately if you know where it is. It actually physically exists somewhere, and the goal is track it down by exploring the world.

It has all the regular trappings, too. Quests, gold, experience, gear and so on. I can’t imagine the adventure ends when you find the sword, but that’s the primary goal.

The obvious problem here is that players can simply look the location up online, but I think they’d only be ruining it for themselves. One solution would be procedural generation, but I personally prefer a well hand-crafted world, especially when it comes to a game all about exploring.

The second solution – and the one I’m in favour of – would simply be to make it so that finding the sword is the primary goal, but not necessarily the ultimate one. Think of Skyrim; maybe the dragon you’re hunting (his name escapes me) always exists somewhere and can be killed immediately. Sure, players may do it, but there’s still a whole lot of game left if they choose to do so.


This whole concept is inspired by the Soul Calibur games, 2 in particular. 2 had a kind of story mode in which you completed adventures around the world to find the sword, but the story and mechanics never quite meshed (you simply bought the ultimate weapon like any other, though the game stresses how rare and powerful it is).

I’d love a game with this same kind of narrative concept if the mechanics were to follow suit, which is what Good Knight is. A little formulaic, perhaps, but interesting nonetheless.

That’s it! Thanks for reading. I’ll be back again tomorrow with another quick game concept. 


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