Daily Design: Day 61
Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on three randomly generated words. Today, they are;
Putt, Action and Separate.
As such, the game I’ve designed today is…
Four Iron is, put simply, combat golf.
Players compete in a four player free-for-all in a violent action-packed game of golf. The goal is to kill your opponents with a well-placed golf ball, or by destroying a piece of the environment (such as a tree) that kills them in turn.
Mechanically, Four Iron plays like most golf games. You select a club, angle and power of the shot, and then swing. There’s nothing random about where the ball lands – it depends entirely on the settings that were selected. The tricky part is knowing where that’s going to make the ball end up.
Since it’s competitive, it’s important to note that – like traditional golf – Four Iron is turn-based. It’s extremely difficult to hit your opponent/s in the first turn, and the player to go first is selected at random.
The game is visually over-the-top and visceral. Golf balls break the sound barrier as they fly and cause ripples of air, ripping trees in half if they collide with them and totally decimating opponents. If a ball hits a character the game enters a kind of “X-ray” mode, not unlike Sniper Elite or Mortal Kombat.
It’s also, ideally, a lot faster than regular golf. Courses may be smaller, or turns are simply taken more quickly. Either way, this would work best with a faster-than-normal pace, I think.
That’s it! Thanks for reading. I’ll be back again tomorrow with another basic game concept.