Daily Design: Day 58
Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on three randomly generated words. Today, they are;
Bidding, Earning and Wombat.
As such, the game I’ve designed today is…
More Bid Interests
In More Bid Interests, players take the role of a wombat set on becoming filthy rich by buying and selling goods from a black market auction house.
There are two primary systems at work here – the first (and most important) is the bidding game. While bidding on an item, the game enters “bidding mode” (which stands to reason). Bidding Mode is frantic, but simple. At the bottom of the screen is a “Bidding Bar” which starts at zero and will slowly reduce itself back to zero over time. The bar is raised by mashing a button, and when it reaches maximum you will automatically cast the next bid.
For example, say somebody calls a bid of $100. By the time you hammer the button all the way to bidding, the price may have raised to $500. It’s a simple little risk and reward, and keeping your bidding bar at near-max without accidentally bidding or letting it drop too far is meant to be quite challenging.
Selling works much the same, only instead of bidding to buy the item, you’re bidding to raise the price – just be careful not to accidentally buy your own item for more than it’s worth.
The second half of the game is your “Empire”. Your empire can be built by spending the money you earn at auction, with the goal being to eventually complete production of your Palace, the most expensive structure in the game.
The empire can be built by channeling money into certain areas which provide bonuses in the auction. For example, spending enough money in the “Muscle” category will reduce the rate at which others bid on items when buying. Investing in “Influence” will slow the rate at which the bidding bar drops.
It’s a simple game without a whole lot of gameplay, but I see it working well as a cheap (or free) app or flash game.
That’s it! Thanks for reading. I’ll be back tomorrow with another quick game concept.