Daily Design: Day 57

Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on three randomly generated words. Today, they are;

Surprise, Organic and Chip. 

As such, the game I’ve designed today is…

Syncing Feeling

robot_human2.jpg

Syncing Feeling is a multiplayer game in which players must discern the identity of the AI-driven bot/s. This is a small and fairly simple idea – to be honest, it’s basically just the Turing Test in game form.

When a game begins, the player enters a match with at least one other human player, though there can be as many as there are players in the game (say, 10 max). Bots may be used to fill out some slots, though the player isn’t told who’s a bot and who’s a human.

Players have to solve simple puzzles as a team for a couple of minutes – these are dead simple things like one player holding a button that extends a bridge. That player has to wait for everyone to cross and for someone to hold the button on the other side so that the first player can cross safely (I hope that makes sense! If it doesn’t, just nod sagely anyway and move on, nobody will know).

Once everyone has made it to the end, a vote begins. You’re shown every other player in the game and have to vote for who’s a human and who’s a bot based on their behaviour thus far. While there’s no voice chat or typing available in the game, players are able to communicate through preset commands, which of course the bots can respond to. Bots would also ideally be programmed to act like idiots from time-to-time, just like humans.

The winner the is the human player that gets the most correct guesses. The AI can never win (which is a bit sad, I suppose) so in the event of human players being tied in guesses, the game is a draw.

It’s not necessarily a game with a whole lot of depth, and it may not even be fun, but it’d be interesting to see and play at least once, I think. The AI programming would likely be nightmarishly difficult for fear of the bots being too “artificial”, but since the game isn’t actually being made, that’s not a huge problem.

That’s it! Thanks for reading. I’ll be back tomorrow with another basic game concept.

 

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