Daily Design: Day 51

Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on three randomly generated words. Today, they are;

Restaurant, Passenger and Limiting.

As such, the game I’ve designed today is…

Ballast Brunch


In Ballast Brunch, players are tasked with delivering food from the kitchen to the customers on a train. Unfortunately, they have to do so while they’re travelling on uneven tracks, making their job entirely more difficult.

Essentially a “balancing” game, the idea is to walk down the isle without dropping the platter of food. The platter is controlled with the mouse – keep the bulk of the items in the center of the platter and it won’t fall. Moving the mouse swings everything in that direction. For example, pulling down on the mouse will pull all the items back on the platter – this should only be done if the items are beginning to fall in the opposite direction.

Players can move forward by holding W and stop by releasing it. While walking the tremors are more severe, so stopping is a viable option in order to get the platter under control. However the tremors become more severe the longer the player takes to deliver the order, meaning that the slower the player is, the harder it becomes.

Players will also slowly slide to the left or right and will have to steady themselves with the A and D keys. Sliding on its own will affect the platter, but if you hit a seat in the aisle then the platter will take a heavy hit in a random direction, which can often result in failure.

This is a small, simple game best played in bursts. I can imagine all kinds of modifiers (races, stacks of platters, holding a ball on the platter, plane/boat maps, etc) that would all be relatively easy to implement, as well. This is something that, given the time, I wouldn’t mind trying to make myself. Maybe I will!


That’s it! Thanks for reading. I’ll be back again tomorrow with another simple game concept.


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