Daily Design: Day 50

Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on three randomly generated words. Today, they are;

Wishing, Pretending and Trading.

As such, the game I’ve designed today is…

Wish Warping

Genie-Point-and-Jaw-Drop-Alladin.gif

Wish Warping is a small game about making and corrupting the wishes of other players. Think “corrupt-a-wish” threads on forums, but in game form.

The base rules are very simple – one player makes a wish and the other corrupts it. After a few rounds of each, the game decides the winner based on the most amazing corruptions (alternatively, a judge could play).

The game works a little like Scribblenauts. Each player can write or type their wish into the game, though it has to be an object – for example, a mansion, pot of gold, or dinosaur. Then the other play “corrupts” this wish by adding adjectives (as many as they want).

For example, if player 1 wishes for a “Puppy”, player 2 may corrupt it into a “Giant feral robot puppy”, and so on. Like Scribblenauts these are then drawn into the game, though only as a kind of visual progression rather than a core gameplay mechanic. Since the game is so small in nature, I imagine that visualising the wishes would probably be the most expensive feature, though I also think the game would lose a huge amount of appeal without it.

That’s it! It’s a small and simple one, but I think it’d be fun to play. I’ll be back again tomorrow with another quick game concept.

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