Daily Design: Day 48
Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on three randomly generated words. Today, they are;
Illusion, Curiosity and Playground.
As such, the game I’ve designed today is…
Imaginational Army is a competitive first-person shooter about kids playing together.
Kids play weird and strangely violent games – everybody knows this. I remember being a kid and innocently pretending to shoot my friends in the face with imaginary weapons, which (at the time) wasn’t nearly as horrible as it sounds to me now.
The idea of the game is that you take the role of one of these kids and pretend to shoot your friends. Instead of regular guns, you’ll come equipped with imaginary ones – for example, the “Hand Gun”, pictured above.
In many ways, Imaginational Army is a typical multiplayer FPS. Weapons can be unlocked and customised (you might find a stick that looks kind of like a gun, or add a bandaid to your Hand Gun), and your character can be customised with unlockable cosmetic upgrades as you level up by playing.
Maps are different kinds of playgrounds – navigate around slides, monkey bars and swings as you took down the enemy team. This is all fairly standard stuff, aside from the unique setting.
Where the game differs is with the “Power of Imagination”. This is a resource that’s gained over time while playing and can be used to trigger powerful effects, such as “Nuh-uh” which renders you invincible for several seconds, or “Bully Factor” to triple your damage.
Managing this resource is key to winning, and coordinating with your team to use it effectively is a surefire way to victory.
That’s it! Thanks for reading. I’ll be back again tomorrow with another quick game concept.