Daily Design: Day 46
Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on three randomly generated words. Today, they are;
Fitting, Red and Tailored.
As such, the game I’ve designed today is…
Winning Suit is a singleplayer game about the struggles of running a tailoring shop.
As the new owner, it’s the player’s job to manage everything, from decor to stock to prices. For those that are familiar, I imagine this game as being similar to Recetear, which is a fantasy game in which you play as an item shop owner.
What was so great about Recettear was how simple running a shop was. You decided on the stock (every single piece of it), and where to put it – the nicest things in the front meant that people would be more likely to come to your store, but also possibly put off by the price.
Then it all boiled down to a simple haggling system. You could decide on a percentile profit margin – the game recommended around 30%, but you could wiggle it a little either way to increase your profit or play it safe. As your store grew, it became easier to move it up more. Plus, you’d learn that certain items could be haggled with more effectively.
While Recettear also had a dungeon crawling element, I personally found it to be distracting and weak. I’d much rather have the same game without the dungeon crawling – which, in my opinion, works against the entire premise of Recettear in the first place.
So, uh, yeah. Winning Suit is that, but with suits.
I’m sick today, leave me alone.
That’s it! Thanks for reading. I’ll be back tomorrow with another
Recettear review quick game concept.