Daily Design: Day 44

Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on three randomly generated words. Today, they are;

Slash, Liberal and Domain.

As such, the game I’ve designed today is…

Lady Laceration

Lady_Liberty_With_Sword.jpg

Lady Laceration is a modern take on “destruction” games, such as Rampage. 

As the Statue of Liberty, players will conquer the world, one city at a time. They do this in 3D, by moving around the city and, essentially, chopping up buildings with their giant sword. It’s like Dynasty Warriors, though honestly buildings would probably be more of a threat than the soldiers in that game.

Like Rampage, the danger here is in the enemy’s military force, who will try to stop you at every turn. They’ll start small, with police and possibly helicopters, but move all the way up to high-end military gear like drones and tanks.

To counter this, the player can recieve upgrades by spending “Freedom” points earned through skilled play, such as quickly finishing levels or finishing them with low damage. These points can be spent on upgrading things like armour and weapons, either by upgrading them or purchasing new variants entirely.

It’s a very simple game, with a very simple and probably fun premise – however, I realise there’s a very real danger of this concept coming across as either praise or criticism of certain cultural values. All I can say is that if this game were to ever be made, it’s something the designers would have to be keenly aware of.

It’s possible to leverage controversy to improve sales – as seen in the otherwise incredibly dull Hatred – or it could potentially cripple a game, if Jack Thompson ever got his way.

The point here is that controversy, intentional or otherwise, is a very powerful and important component of certain games (and all media), and realistically can’t be ignored. While addressing the potential controversy – if any – of this game is way beyond the scope of this post, I do feel that it’s important to note the possible effects of the game if it were to ever actually be made.

That’s it! Thanks for reading. I’ll be back again tomorrow with another quick game concept. 

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