Daily Design: 34
Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on three randomly generated words. Today, they are;
Breakfast, Vat and Information.
As such, the game I’ve designed today is…
Unreliable Sauces is a multiplayer game about cooking. Players can only play online, and only with strangers.
One player has to select the correct sauce to flavour the food. They have two choices; either the tomato sauce, or the mustard. The second player is also granted an identical choice – tomato, or mustard. The trick is that both players are cooking the same dish together, and a strange combination of sauces can ruin it. Worse, players have no means of communication.
Points are granted based on both players decisions, and the first player to a random number between 10 and 15 points is declared the winner. Importantly, players don’t know the exact amount of points they need, but can see both their own and their opponent’s current points. Points are awarded thusly;
1. Both players pick Tomato. In this case, both players receive 3 points.
2. Player A picks Tomato, player B picks Mustard. In this case, player A receives no points at all, and player B receives 4 points. This is also the case if players A and B are reversed.
3. Both players pick Mustard. In this case, both players receive a single point.
There are some obvious problems, but I think it’d be very interesting to see how this plays out. For those familiar, this is obviously another form of the Prisoner’s Dilemma, but seeing it played as a video game could be great. Or, of course, awful – it’s hard to say.
The ideal play is to be selfish, but if both players remain selfish, you’ll end up with a boring and slow game that results in a tie. I’d love to see how players react to it; though if DayZ is anything to go by, I’m not optimistic.
That’s it! Thanks for reading. I’ll be back again tomorrow with another Daily Design.