Daily Design: Day 33

Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on three randomly generated words. Today, they are;

Correlate, Mummy and Inane.

As such, the game I’ve designed today is…

Two Wrapped Up


Pretend that third mummy isn’t there

Two Wrapped Up is an adventure / puzzle game which can only be played cooperatively by two players.

Each takes the role of a Mummy Twin – M1 and M2, for clarity’s sake – who are magically linked. What affects one will affect the other, and this is the key element used throughout the game to solve puzzles and advance.

The exception to this rule is physical movement and location. So, if M1 runs forward 20 steps, that won’t affect M2 in any way. However, everything else will affect the pair – if one is set on fire, the other will be too. If one is caught on a hook and begins to unravel, so will the other. If one dies (uh, again) then the other will, too.

The pair are split up a lot, and need to rely on the other to get through. Find yourself at the entrance to a maze? Consider asking your partner to get caught in a hook and begin to unravel, so you can use your bandages as a kind of breadcrumb trail. Need to traverse a hot environment? Have your twin get caught in the rain to dampen yourself, giving you that extra bit of protection.

Played isometrically, there’s no traditional combat or progression system – just a simple adventure / puzzle premise. Get from point A to point B, then do it again until you win. It’s the puzzles along the way that would make this game worthwhile, and I think the central mechanic would give a designer plenty to work with for an entertaining and interesting experience.

That’s it! Thanks for reading. I’ll be back again tomorrow with another Daily Design.



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