Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on three randomly generated words. Today, they are;
Brain, Minus and Personal.
As such, the game I’ve designed today is…
In Hippo Campus, players assume the role of a star student (enrolled in the Hippo Campus) who’s recently lost their memory in an accident. Players must help the protagonist rediscover their memories and live up to the lofty expectations aimed at them.
However, players are also assuming the role of a university student looking for love, which is where the bulk of the gameplay lies. As a hippopotamus dating simulator, Hippo Campus is about more than love or self-discovery alone as players struggle with both to find their place in the world.
Players split their time between studying, dating and trying to restore their memories. It’s up to you to decide what’s most important – who you were, or who you can become.
At certain intervals, players will be tested, and are expected to perform at their pre-memory loss level. If the player hasn’t spent enough time studying they may suffer detention, causing them to lose more time for dating and exploration, either of which may lead to important clues. If you frequently fail tests the punishments become more severe until eventually you’re expelled and fail the game.
However, players will soon discover clues that suggest they may not be the hippopotamus they were told they once were. As the plot thickens and conspiracies grow, can you get to the bottom of the mystery behind the Hippo Campus?
That’s it! Thanks for reading. It was the last day of the Game Jam, so I think a kind of delirium is responsible for this post. I’ll be back tomorrow with a regular update.