Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on three randomly generated words. Today, they are;
Starting, Supermarket and Addition.
As such, the game I’ve designed today is…
Managerial Duties is a supermarket management sim in super-fast speed.
Like most sim games, the idea is to build a sustainable income of resources and successfully balance it against your losses. For example, you’ll constantly be bleeding money and workers at a certain rate, so you’ll need to at least break even.
The key difference is that Managerial Duties is hyper-fast, requiring players to make split-second decisions to manage their supermarket.
As a sort of joke game, Managerial Duties isn’t realistically designed to be won (though it should technically be possible, it’s not likely at all).
As a test in contrast of design, I think Managerial Duties could be interesting to see, but it’s hard to say if it would be successful on any level without spending a lot more time designing it.
That’s it! I’m at the Game Jam again today, so I don’t have much time at all for these posts. Thanks for reading!