Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on three randomly generated words. Today, they are;
Cargo, Drumbeat and Propeller.
As such, the game I’ve designed today is…
Sails Manager is a rythm game in which you load cargo ships to the beat of a song.
The player’s ship sits at the bottom of the screen, and cargo moves horizontally across the top. When the player successfully presses the appropriate button to the beat (which works essentially like other rhythm games), cargo will drop onto the ship and increase your Profit.
The key difference is that certain cargo is worth more than others, and you want to maximise your profit (but can’t fit all the cargo in any given level). As such, you have to balance your Rhythm bar with your Profits. Profits are essentially a score, and work like scores in most games – they’re simply there to show how well you’ve performed.
Similarly, Rhythm works like your “health”, and will reduce with every missed beat. The key is to hit as many beats as possible, but intentionally skip the beats with cargo that you don’t want.
It’s a simple premise, but also an interesting way to change the core gameplay of rhythm games with a small visual twist.
That’s it! Very busy day, so I’ve had to keep it brief. I’ll be back tomorrow with another one – thanks for reading!