Daily Design: Day 24
Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on three randomly generated words. Today, they are;
Blade, Barbershop and Dramatic.
As such, the game I’ve designed today is…
Mullet Over is a game entirely about epic competitive hair cutting.
The player takes the role of a novice barber who’s set on proving him or herself to be the best of the best, and does so by battling their way through a global hair cutting tournament.
As a turn-based RPG, Mullet Over is exclusively single-player. The player must focus on developing their skills in between rounds of the tournament and then beating their opponent.
The game is divided into two “phases” – battling and free time. In your free time, you can work as a regular hair dresser for money, buy equipment that improves your stats, do freestyle hair dressing battles or spend time training specific skills, such as Trimming and Styling.
While there’s no actual time limit, each action will cost a certain amount of “time” and bring the player closer to the next tournament battle. As such, balancing each aspect of free time is an essential skill. Skills, equipment and money are all very important, but trying too hard to spread time between all of them may result in a character that is weaker across the board.
Then there are the tournament battles. Here, players go head-to-head against another ranking hair dresser to create the best haircut that they can. This is handled by turn-based RPG combat. Players are presented with a “Style” bar, and can win by making sure theirs is higher than their opponents by the end of a battle. Certain abilities increase your style bar, whereas others decrease your opponent’s via sabotage. Of course, they can do the same to you. After a certain amount of time or one player maxes out the style bar, the match ends.
Stylistically, Mullet Over would be as over-the-top as they come. Trimming hair should basically induce a seizure in viewers, and winning haircuts would cause characters to weep with joy.
That’s it! Thanks for reading. I’ll be back tomorrow with another Daily Design. If you have any questions, feel free to comment on this post or head over to the contact page.