Daily Design: Day 23

Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on three randomly generated words. Today, they are;

Molten, Avoid and Chicken.

As such, the game I’ve designed today is…

Avoid Molten Chickens


Same names are lazier than others.

When I started Daily Design, I’d assumed that the randomly generated words would rarely create anything cohesive, if ever. Today has convinced me otherwise. Avoid Molten Chickens has a fairly straightforward premise, and you can probably guess what it is.

AMC is a 2D survival game, in which the player must avoid the molten chickens raining from the sky. The game take place on a fairly small hilly plain surrounded by (deadly) water. The player simply has to avoid the chickens until they can find an exit.

Exits, unfortunately, are located underground – the only way to get to them is to wait until the molten chickens have destroyed enough terrain (which is a thing they can do) so that the player can access the exit. That’s essentially it for singleplayer – the player can jump and move left or right, but the goal is simply survival.

I’m not sure the game would be very compelling unless played with friends, though. Here, it would be all about being the last person standing. I imagine it would play out something like a real-time Worms without guns. Players could tunnel into the terrain, build (very) basic structures – like girders – to buy a little bit of time, knock other plays back and / or stun them.

The only way to die, however, is if you’re hit by a chicken or knocked into the water outside of the stage, either by falling off the sides or through the bottom. Without realising it, I’ve basically designed a real-time version of the Worms sudden death mode, but that still sounds like a stupid amount of fun.

That’s it! Thanks for reading. I’ll be back tomorrow with another Daily Design. If you have any questions, feel free to comment on this post or head over to the contact page. 



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