Daily Design: Day 22

Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on three randomly generated words. Today, they are;

Gripping, Slippery and Deadly.

As such, the game I’ve designed today is…

First Ascent

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First Ascent is a twist on the “endless runner” genre. Players must climb as far up a mountain as possible without falling.

The controls are key in First Ascent – there are only a few buttons, but each must be used carefully. On an Xbox controller, the left trigger makes your left arm grip, and the right trigger does the same for your right arm. This means that at least one trigger will probably be held in at all times.

The left analogue stick controls the movement of your left arm, as long as the trigger isn’t being held in. In other words, if you want to grip something above you with your left arm, you must release the left trigger, move to it with the left analogue stick and then hold the left trigger in again.

To keep things interesting, your character will grow tired if they hold on for too long. This means that your endurance will slowly decrease – you have one endurance bar for each arm (left and right) that decrease at different rates. If one reaches zero, your grip is lost automatically, and grip can’t be restored until your endurance bar reaches maximum again.

Endurance restores itself at “rest points”. These are points discovered along a cliff face at certain intervals, where the player can hang safely without using either arm. The trick is to reach these rest points before your endurance runs out, causing you to fall.

In the worst case scenario, however, players can use their climbing axe to create a rest point wherever they are, but this can only be done three times before it breaks.

That’s it! Thanks for reading. I’ll be back tomorrow with another Daily Design. If you have any questions, feel free to comment on this post or head over to the contact page. 

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