Daily Design: Day 16

Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on three randomly generated words. Today, they are;

Justice, Bean and Deduction 

As such, the game I’ve designed today is…

Justice Bean


I try not to use the random words too literally, but “Justice Bean” is poetic.

Justice Bean is a detective game set in a world inhabited entirely by bean-people. Justice Bean is the protagonist, and it’s his duty to enforce peace in his sleepy little town.

But after Kidney Bean is shockingly murdered, Justice Bean springs into action to bring the murderer to justice and avoid further violence.

This is done by gathering evidence at the crime scene. Played in third person, players navigate the world in 3D and can collect any item that they find at a crime scene – it’s up to them to decide what’s relevant to the crime and what isn’t. This includes physical evidence and statements from witnesses or suspects.

Then, back at Bean HQ, they can try to piece together the crime from everything they’ve gathered. Once they’ve done so, the game won’t notify them whether they were correct or not, and the player can arrest somebody (or somebean). Again, the player won’t know if they’ve made the correct arrest.

This continues through each case until the game is finished, and only then can player see if they’ve made correct deductions throughout. The penalty for an incorrect deduction is simply in the narrative and not mechanical.

That’s it! Thanks for reading. Check back tomorrow for more. For the week or so these posts are going to stay on the short side, as I don’t often have access to a computer, but there’ll still be one every day.


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