Daily Design: Day 15
Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on three randomly generated words. Today, they are;
Berserk, Tyrant and Insurance.
As such, the game I’ve designed today is…
Conflict of Interest
Conflict of Interest is a competitive real-time strategy game. Largely, it’s a standard RTS; players spend resources on building an army and use that army to destroy their enemies. This is all done from a bird’s eye view in real time, and both macro and micromanagement play a big role.
Where Conflict of Interest differs is that you have no gatherers, and you start with a base pre-built, unlike most RTS games. In order to build a successful army, you have to gain money through insurance fraud, by destroying your own structures.
If the enemy destroys one of your structures you don’t earn any money, so it’s important to balance destroying your own base for money with keeping enough standing to win. More useful buildings – such as those that allow you to develop more advanced units – are worth more money when destroyed.
As such, matches are much quicker, and strategy is possibly more limited. However, it’s an interesting twist on the RTS genre, and I’d like to see how it could be developed further.
That’s it! Thanks for reading. Check back tomorrow for more. For the next couple of weeks these posts are going to stay on the short side, as I don’t often have access to a computer, but there’ll still be one every day.