Daily Design: Day 14

Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on three randomly generated words. Today, they are;

Drain, Kick and Blindness.

As such, the game I’ve designed today is…

No-Eye Deer


No-Eye Deer is a fighting game in which each player takes the role of a blind animal.

Fights are extremely short, lasting about 15 seconds each. While fighting, each player has total control over their character, but the screen is completely blank (except for a small HUD that provides button feedback).

Once the fight is over, both players see a replay from third person, meaning they can watch the fight play out and see how they performed.

Because of the nature of the game, movement is a much less vital part of No-Eye Deer, and both fighters stand within melee distance of each other. Players have access to 6 buttons, and there’s a short cooldown after pressing one before they can press another.

3 of the buttons activate different attacks – low, medium and high. The other three counter-attack in the same directions; low, medium and high. If your opponent uses a medium attack and you perform a medium counter, you’ll deal extreme damage to them. However, if you counter at a different height, you’ll simply recieve damage and won’t deal any back.

This essentially turns the game into a bizarre form of scissors-paper-rock, but I think it’d be a lot of fun to watch your character flail around hopelessly, like I do when I play any fighting game.

That’s it! Thanks for reading. Check back tomorrow for more. For the next couple of weeks these posts are going to stay on the short side, as I don’t often have access to a computer, but there’ll still be one every day.


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