Daily Design: Day 13
Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on three randomly generated words. Today, they are;
Gloves, Crooked and Humanlike.
As such, the game I’ve designed today is…
True Glove is a co-operative physics game, in which five players take control of a sentient glove and try to accomplish tasks together.
Each player controls a single digit, and only has a single button which makes your digit flex. As such, the game can be played with any number of players up to five, as long as some players take more than one digit.
Like QWOP or Octodad, True Glove is a game that’s fun because it’s hard to play. With each player, the game becomes more chaotic and difficult, which is exactly what’s so fun about it.
Unfortunately, physics games have a tendency to become repetitive quickly, and this isn’t something easily fixed – by their nature, physics games like this are fun because they’re simple and ridiculous, and adding mechanics or unlockables can go a long way towards diluting what makes them so great.
For example, imagine if QWOP had unlockable characters based on how far you could run – for most, this would introduce a lot of frustration every time you fell short of unlocking one, and would likely only benefit a select few players.
As such, True Glove would maintain it’s simplicity with simple goals that are easy for coordinated players to achieve, and would focus on making coordination extremely difficult.
For example, one goal may be to press a light switch. However, the light switch is obviously located high up, which requires getting the glove to an elevated position and dropping down onto it, which is very difficult to do when you can’t move properly.
That’s it! Thanks for reading. Check back tomorrow for more. For the next couple of weeks these posts are going to stay on the short side, as I don’t often have access to a computer, but there’ll still be one every day.