Daily Design: Day 12

Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on three randomly generated words. Today, they are;

Alien, Smallpox and Murderer.

As such, the game I’ve designed today is…

Omnicide

alien ship 2.jpg

Omnicide is a management-strategy game in which the goal is to eliminate the human race. Similar to Plague Inc., the game presents a birds-eye view of the planet, as seen below.

world-map.gif

In case you forgot what the world looked like.

From here, you choose where the virus begins by selecting a country, and then manage it’s growth as it eliminates the human race.

Where Omnicide differs from Plague Inc. is in the progression – once you’ve destroyed Earth, you’re allowed to continue on to other randomly generated planets. These planets have randomly generated landmasses and events.

So, it’s your job to conquer the universe, rather than a single planet. As you do so, you may continue to use – and evolve – your initial virus, but can also unlock other types, such as parasites. Each has different strengths and weaknesses, but some are also more effective on planets than others.

You may only have one type of each, but their upgrades are kept separate – so you may want to keep a virus that works exceptionally well on planets with a lot of water and a parasite that works best on intelligent species. Players can investigate a planet and get some clues – such as how many life forms there are, water density, etc – based on how upgraded their ship is.

The ship is upgraded by conquering planets and collecting their resources, and provides all sorts of useful bonuses, such as better scouting and new disease types, as well as general in-game upgrades like improved infection and deadliness.

Essentially, though, it’s too derivative of Plague Inc., albeit with a much greater sense of permanence. While I’m essentially out of time, I imagine Omnicide would have several modes, such as a typical campaign and a survival mode, with infinitely generated random planets. I do feel that while it doesn’t do enough to set itself apart from Plague Inc. yet, it’s an idea with potential.

That’s it! Thanks for reading. Check back tomorrow for more. For the next couple of weeks these posts are going to stay on the short side, as I don’t often have access to a computer, but there’ll still be one every day.

 

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