Daily Design: Day 7

Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on three randomly generated words. Today, they are;

Whales, Decontamination and Wrong.

Unfortunately, I’ll have to keep it brief – I’ve spent the last 13 or so hours travelling, so I’m almost sad that I got such a great combination of words tonight. The game I’ve designed is…

Killin’ Whales

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“Gotta nuke something.”

Killin’ Whales is a game about dropping nuclear bombs on whales. It’s a simple game, made for phones and tables.

Killin’ Whales is 2D, from a top-down perspective. Pods of whales swim around the map, and the player has to choose when and where to drop a bomb, remembering that they have a limited amount of bombs to drop. Once a bomb is used, the area becomes “contaminated”, and bombs can no longer be dropped in that zone, because this is the last kind of game that needs to make sense.

As such, it’s a case of simple strategy that could be made very difficult at the whim of the designer. The player aims for a high score by killing as many whales as they can, earning more bombs from scoring high bonuses – once a certain amount of whales are killed, a zone is decontaminated, in order of which appeared first.

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This is the perspective I’m picturing, albeit with less cosmic horror.

The challenge would come from aiming for the highest concentration of whales without decontaminating too much of the play area at once. The game is potentially a bit too simple, but at least it’s base infrastructure is easy to add too – new “enemy” types (such as ones that are faster or spread decontamination) or new bomb types (such as ones that clean decontamination, have different radius shapes and sizes or cause status effects).

So, there it is – Killin’ Whales. Sorry to keep it so brief, but I think the idea has a surprising amount of potential, considering how horrible and potentially offensive it is.

That’s it! Thanks for reading. Check back tomorrow for more.

 

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